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First Person Animation Mod [Team Fortress 2]

Client mod for Team Fortress 2 I have made compiling my own set of animations to remake Scout's first person animation set. Required both a full suite of hand-made animations as well as learning to script QC compile files. Overall goal was to bring Scout's main weapons more to the sides to provide a cleaner screenspace, while accentuating Scout's flashy personality to my own tastes.

Working within hard-coded time restrictions, keeping consistency between being presentation as server host and as client (as there are multiple different animation hierarchies and differences normally between the two), and coming up with solutions to extremely out-there problems has been extremely challenging, but extremely rewarding to overcome.

Team Fortress 2 and its assets are property of Valve; this is merely a fan-made modification

Blender sequence render of each of the cleaver's seperate animations. The Base Idle is exactly one second to accomodate TF2's server calls, while the layered animation underneath goes on for about 20 seconds to drastically reduce how often it'd be seen