3D Animator and Generalist. Primarily character animation and composition,with additional low-to-mid poly modelling and rigging.
Interested in learning environment and character concepting skills, as well as further developing animation skills
Main softwares of choice are Blender, Substance Painter, and Clip Studio Paint. Experience in Source engine asset compiling & particle systems and Photoshop.
• Lead animator for various expansion-sized content mods for Risk of Rain 2 amassing over 3 million user downloads combined.
• Collaborated with lead designers from concept to implementation on twelve playable and non-playable character movesets.
• Projects ranged from remaking and polishing existing humanoid characters, to new designs of tripedal or other unorthodox creature locomotions
• Animated four characters as part of a taunt added to Team Fortress 2 by Valve
• Worked alongside concept artists and modelers to create ~30 second long animations with
respect to character identity and established gameplay standards.
• Created supplemental promotional material.