A collection of Taunts I animated on the Team Fortress 2 Workshop across various character types. Main body and prop animation was done in Blender on custom IK rigs, then imported onto Valve's official rigs for further refinement and facial animation in Source Filmmaker.
Heavy Sleeper https://steamcommunity.com/sharedfiles/filedetails/?id=2963810886
Rad Racer https://steamcommunity.com/sharedfiles/filedetails/?id=2959116090
Snaketry Charmer https://steamcommunity.com/sharedfiles/filedetails/?id=2866852500
Wandering Duelist https://steamcommunity.com/sharedfiles/filedetails/?id=2838938919
Slurred Sparring https://steamcommunity.com/sharedfiles/filedetails/?id=2813488705
Promotional video for the Heavy Sleeper Taunt. Heavy and teddy bear prop animation by me, original concept and prop by https://www.artstation.com/malashkevich
Original Blender animation, before refining in Source
Promotional video for the Rad Racer Scout Taunt. Scout and car animation by me, original concept and model by RetroMike https://steamcommunity.com/id/RetroMike, and textures by NeoDement https://steamcommunity.com/id/neodement
Original Blender animation, before refining in Source
Promotional video for the Snaketry Charmer Engineer Taunt. Both the Engineer and the Snaketry taunt were animated by me, with https://www.artstation.com/corvalho and Roman on textures and modelwork respectively
Original Blender animation, before refining in Source
Promotional video for the Wandering Duelist Sniper Taunt. Sniper animation by me, with Corvalho making the revolver prop
Original Blender animation, before refining in Source
Promotional video for the Slurred Sparring Demoman Taunt. Demo and dummy animation by me, with Roman and https://www.artstation.com/christopherconde on modelwork and textures respectively
Original Blender Animation, before refining in Source